HCA

HLDM Camp Analyzer

merged camp episodes, detector quality and raw technical windows
shadow mode analytics Updated 2026-07-06 03:50:58
Live camping-stat collection is paused indefinitely. New camping data is not being collected from the game server for now. Existing data remains available here for historical analysis.
Decision view uses merged episodes. Raw camp windows stay visible as detector telemetry; short/noisy windows are not treated as real camping by default.

Raw suspicious windows

0
0s raw duration

Merged suspicious episodes

0
0 players after filters

Merge ratio

-
episodes / raw windows in filter

Noise windows < 5 sec

0
- of raw windows

Noise windows < 10 sec

0
- of raw windows

No-combat episode seconds

0s
0s total episode time

Combat-hold seconds

0s
positional holds with combat

Median episode duration

0s
P90 0s

Top player by camp ratio

-
No player rows

Top repeated hotzone

-
No hotzone rows

Episode Volume

Hourly merged camp episodes for the current filter.

No camp episodes match this filter.

Suspicious Episodes

Merged windows sorted by severity and duration. Noise is hidden in the default camp signal view.

Start Player SteamID Map Category Duration Severity Windows No combat Damage Kills Anchor
No suspicious episodes match this filter.

Map Analytics

Daily aggregates normalized by lives, not raw window count.

Map Camp / 100 lives Camp time No combat Avg severity Lives
No map aggregate rows yet.

Hotzone Analytics

Episode buckets rounded to 100-unit XYZ cells.

No hot-zone aggregate rows yet.

Player Analytics

Ranked by camp ratio: camp seconds divided by tracked play time.

Player SteamID Camp ratio Camp time No combat Avg severity Repeated zones Play time Damage Kills
No player aggregate rows yet.