Live camping-stat collection is paused indefinitely.
New camping data is not being collected from the game server for now. Existing data remains available here for historical analysis.
Decision view uses merged episodes.
Raw camp windows stay visible as detector telemetry; short/noisy windows are not treated as real camping by default.
Raw suspicious windows
0
0s raw duration
Merged suspicious episodes
0
0 players after filters
Merge ratio
-
episodes / raw windows in filter
Noise windows < 5 sec
0
- of raw windows
Noise windows < 10 sec
0
- of raw windows
No-combat episode seconds
0s
0s total episode time
Combat-hold seconds
0s
positional holds with combat
Median episode duration
0s
P90 0s
Top player by camp ratio
-
No player rows
Top repeated hotzone
-
No hotzone rows
Episode Volume
Hourly merged camp episodes for the current filter.
No camp episodes match this filter.
Suspicious Episodes
Merged windows sorted by severity and duration. Noise is hidden in the default camp signal view.
| Start | Player | SteamID | Map | Category | Duration | Severity | Windows | No combat | Damage | Kills | Anchor |
|---|---|---|---|---|---|---|---|---|---|---|---|
| No suspicious episodes match this filter. | |||||||||||
Map Analytics
Daily aggregates normalized by lives, not raw window count.
| Map | Camp / 100 lives | Camp time | No combat | Avg severity | Lives |
|---|---|---|---|---|---|
| No map aggregate rows yet. | |||||
Hotzone Analytics
Episode buckets rounded to 100-unit XYZ cells.
No hot-zone aggregate rows yet.
Player Analytics
Ranked by camp ratio: camp seconds divided by tracked play time.
| Player | SteamID | Camp ratio | Camp time | No combat | Avg severity | Repeated zones | Play time | Damage | Kills |
|---|---|---|---|---|---|---|---|---|---|
| No player aggregate rows yet. | |||||||||